Showing posts with label iBomber. Show all posts
Showing posts with label iBomber. Show all posts
Thursday, 18 November 2010
Wednesday, 17 November 2010
iBomber Defense!
Tuesday, 11 May 2010
iBomber 2 - Menu Graphics
iBomber 2 has a really cool menu interface designed by Carrie Guthrie, and implemented perfectly by Programmer Michael McDonald; the fob watch keeping real time is just one of the cool little touches that add to the overall immersive experience of iBomber 2.
Monday, 10 May 2010
iBomber 2 - Available now!
iBomber 2 is out now for the iPhone and iPod Touch and it's also compatible with the iPad!
Colin Gordon created all the in-game art. The Logo and icon were designed by Carrie Guthrie.
Colin Gordon created all the in-game art. The Logo and icon were designed by Carrie Guthrie.
Monday, 11 January 2010
Wednesday, 26 August 2009
GoBomber!
Here's Carrie Guthrie's reworked logo for iBomber, which is being retitled GoBomber for a future release on the PSP and PSPGo. Read the press release at CasualGaming.
Tuesday, 16 June 2009
In Development - Concept Sketches
Here are a few sketches from iBomber artist Colin Gordon, for a new game currently in pre-production, with more to come.
Thursday, 4 June 2009
Evolution of a Logo
When Cobra started, one of the first briefs handed out was for a company logo. The brief went something like this; the logo needs to be adaptable and stylish, abstract and bold, and has to work in a single colour. The logo had to straddle both corporate and games worlds. Carrie Guthrie set to work sketching out ideas, these are just a few from her sketchbook.
The finished logo was sharp and completely filled the brief. It has proven itself to be a very versatile insignia.
As we were originally producing games for mobile phones, we were cursed by ridiculously small jar sizes, and the flat, single colour logo worked perfectly on splash screens that had to be 'crunched' down in size for the smallest of handsets. As the phones got better we experimented with the logo. Mark Brown tooned it up a little.
As we became established in the mobile sector, I decided that there was no need to be precious with the logo and that where possible it should be themed to the game. Mark Brown created a pink and powerpuffy splash for Powerpuff Girls - Mojo Madness. The blue reflected logo was used for Dastardly and Muttley in their Flying Machines and segued seamlessly into a blue sky cut scene..
Once production began on iPhone Apps, we were able to animate our logo and have a lot more fun with it. Colin Gordon produced an animated splash that made its debut in numba, then LEGO Batman: Gotham City Games.
It was then suitably blinged up, in the worst possible taste, for Zombie Chav Hunt.
Colin then themed it perfectly to fit iBomber.
Mark created a suitably retro and very British logo for Dam Buster.
For Mouse About Mark created a cool Looney Tunes homage where the logo became a cheese. He also reworked the animated logo for the limited release of Nose About for Comic Relief and Stuck Genie.
Carrie has since produced this polished logo for use in our Trailers.
And there you have some of the key moments in the ongoing evolution of a logo.
Thursday, 28 May 2009
Monday, 25 May 2009
Thursday, 30 April 2009
iBomber (previously Bombs Away) - Coming Soon!
Here are a few images from our new game iBomber. It'll be available soon from the App Store. Colin Gordon created all the artwork for this game and has come up with a cool, unique 2D look for it. I think it looks terrific. Dan 'Danger' Leyden has done his usual sterling job programming. Carrie Guthrie designed the dynamic logo.
iBomber started life as Bombs Away, but for reasons far too arcane and convoluted to go into here, the game is now going to be called iBomber. Carrie has kept the look of the original logo and modified it to fit the new one word name.
Above: the new dynamic logo and splash for iBomber.
Above: the logo and splash using the old name of Bombs Away.
Above: Bombs Away is still the name of the plane in the game.
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