Monday 21 December 2009

Merry Christmas!

As everything winds down for the holidays, here's a Christmas greeting from the Art team at Cobra. Thanks for stopping by and visit again in the New Year to see what we're going to be up to, and to find out who the kid in the Tea Cup is.
Art by Mark Brown.

Wednesday 25 November 2009

Friday 20 November 2009

LGR2 - Low Grav Racer 2

Low Grav Racer 2 has just been submitted to Apple, so should should go live on the App Store before the end of next week. In the meantime, here are some screen shots, taken from in-game, to whet your appetite. Art by Rosalind Galloway and William Hazle (modelling and texturing), Carrie Guthrie (Logo, Front End and HUD) and Colin Gordon (Weapon FX). Dan Leyden and Michael McDonald programmed.

Thursday 29 October 2009

Monday 28 September 2009

DOTS! - Available to download now.

Here's the trailer for our new puzzle game DOTS! This is a real tough game... are you up for it?
All art by Mark Brown, coded by Andrew Haining.


Purchase DOTS!

Thursday 27 August 2009

Wednesday 26 August 2009

GoBomber!

Here's Carrie Guthrie's reworked logo for iBomber, which is being retitled GoBomber for a future release on the PSP and PSPGo. Read the press release at CasualGaming.

Thursday 16 July 2009

Route 666

Here's a tasty look at a game that's currently in pre-production at Cobra; Route 666. Design and artwork by Colin Gordon. I've posted a selection of wallpaper sizes for iPhone, Mac & PC, so go ahead and treat your desktop and iPhone/iPod Touch. And head over to Pocket Gamer for some more info. http://www.pocketgamer.co.uk/r/iPhone/Route+666/news.asp?c=14409



Friday 10 July 2009

DOTS!

Some teaser images from our, currently in production, adventure puzzler DOTS! Art by Mark Brown.

Tuesday 7 July 2009

In Development - Concept Art

More concept art, this time by Mark Brown. These sketches will eventually form part of the comic strip cut scene in our new puzzle game DOTS!


Tuesday 16 June 2009

In Development - Concept Sketches

Here are a few sketches from iBomber artist Colin Gordon, for a new game currently in pre-production, with more to come.

Monday 8 June 2009

Numba is back on the App Store!

Numba, our successful 'match numbers game', has just been re-released for the iPhone and iPod Touch. Originally published by I-play, Numba is now self published by Cobra, and it's a steal at $1.99!
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318176575&mt=8


All Art by Colin Gordon.

Thursday 4 June 2009

Evolution of a Logo

When Cobra started, one of the first briefs handed out was for a company logo. The brief went something like this; the logo needs to be adaptable and stylish, abstract and bold, and has to work in a single colour. The logo had to straddle both corporate and games worlds. Carrie Guthrie set to work sketching out ideas, these are just a few from her sketchbook.
The finished logo was sharp and completely filled the brief. It has proven itself to be a very versatile insignia.
As we were originally producing games for mobile phones, we were cursed by ridiculously small jar sizes, and the flat, single colour logo worked perfectly on splash screens that had to be 'crunched' down in size for the smallest of handsets. As the phones got better we experimented with the logo. Mark Brown tooned it up a little.
As we became established in the mobile sector, I decided that there was no need to be precious with the logo and that where possible it should be themed to the game. Mark Brown created a pink and powerpuffy splash for Powerpuff Girls - Mojo Madness. The blue reflected logo was used for Dastardly and Muttley in their Flying Machines and segued seamlessly into a blue sky cut scene..

Once production began on iPhone Apps, we were able to animate our logo and have a lot more fun with it. Colin Gordon produced an animated splash that made its debut in numba, then LEGO Batman: Gotham City Games.
It was then suitably blinged up, in the worst possible taste, for Zombie Chav Hunt.
Colin then themed it perfectly to fit iBomber.
Mark created a suitably retro and very British logo for Dam Buster.
For Mouse About Mark created a cool Looney Tunes homage where the logo became a cheese. He also reworked the animated logo for the limited release of Nose About for Comic Relief and Stuck Genie.


Carrie has since produced this polished logo for use in our Trailers.


And there you have some of the key moments in the ongoing evolution of a logo.

Tuesday 2 June 2009

Thursday 28 May 2009

Friday 8 May 2009

Dam Buster - Coming Soon!

Here's the Teaser Trailer for Dam Buster. Coming soon to the App Store.
Art by Mark Brown, programmed by Sam Taylor with assist from Dave MacKeddie.

Mind Games 2 - Coming Soon!

Mind Games was a hugely succesful mobile game that we developed, published through Player X. Now Mind Games 2 is making its way onto the App Store as well as returning to mobile. Roz Galloway created the look for the iPhone/iPod Touch version.