Thursday, 29 October 2009

Trailer for FORE!

The trailer is up for FORE!
In-game Course art by Rosalind Galloway, and Front End & HUD by Carrie Guthrie.

FORE!

This is Carrie Guthrie's logo design for our soon to be released golf game, FORE!

Monday, 28 September 2009

DOTS! - Available to download now.

Here's the trailer for our new puzzle game DOTS! This is a real tough game... are you up for it?
All art by Mark Brown, coded by Andrew Haining.


Purchase DOTS!

Thursday, 27 August 2009

Route 666 - The Dragon's Wrath

A new Route 666 wallpaper for your desktop, iPhone and iPod Touch. Art by Colin Gordon.

Wednesday, 26 August 2009

GoBomber!

Here's Carrie Guthrie's reworked logo for iBomber, which is being retitled GoBomber for a future release on the PSP and PSPGo. Read the press release at CasualGaming.

Thursday, 16 July 2009

Route 666

Here's a tasty look at a game that's currently in pre-production at Cobra; Route 666. Design and artwork by Colin Gordon. I've posted a selection of wallpaper sizes for iPhone, Mac & PC, so go ahead and treat your desktop and iPhone/iPod Touch. And head over to Pocket Gamer for some more info. http://www.pocketgamer.co.uk/r/iPhone/Route+666/news.asp?c=14409



Friday, 10 July 2009

DOTS!

Some teaser images from our, currently in production, adventure puzzler DOTS! Art by Mark Brown.

Tuesday, 7 July 2009

In Development - Concept Art

More concept art, this time by Mark Brown. These sketches will eventually form part of the comic strip cut scene in our new puzzle game DOTS!


Friday, 26 June 2009

In Development - Concept Art

More cool concept art from Colin Gordon.

Thursday, 25 June 2009

In Development - Concept Sketches

A couple of concept sketches by William Hazle.

Tuesday, 16 June 2009

In Development - Concept Sketches

Here are a few sketches from iBomber artist Colin Gordon, for a new game currently in pre-production, with more to come.

Monday, 8 June 2009

Numba is back on the App Store!

Numba, our successful 'match numbers game', has just been re-released for the iPhone and iPod Touch. Originally published by I-play, Numba is now self published by Cobra, and it's a steal at $1.99!
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318176575&mt=8


All Art by Colin Gordon.

Thursday, 4 June 2009

Evolution of a Logo

When Cobra started, one of the first briefs handed out was for a company logo. The brief went something like this; the logo needs to be adaptable and stylish, abstract and bold, and has to work in a single colour. The logo had to straddle both corporate and games worlds. Carrie Guthrie set to work sketching out ideas, these are just a few from her sketchbook.

The finished logo was sharp and completely filled the brief. It has proven itself to be a very versatile insignia.

As we were originally producing games for mobile phones, we were cursed by ridiculously small jar sizes, and the flat, single colour logo worked perfectly on splash screens that had to be 'crunched' down in size for the smallest of handsets. As the phones got better we experimented with the logo. Mark Brown tooned it up a little.

As we became established in the mobile sector, I decided that there was no need to be precious with the logo and that where possible it should be themed to the game. Mark Brown created a pink and powerpuffy splash for Powerpuff Girls - Mojo Madness. The blue reflected logo was used for Dastardly and Muttley in their Flying Machines and segued seamlessly into a blue sky cut scene..

Once production began on iPhone Apps, we were able to animate our logo and have a lot more fun with it. Colin Gordon produced an animated splash that made its debut in numba, then LEGO Batman: Gotham City Games.

It was then suitably blinged up, in the worst possible taste, for Zombie Chav Hunt.

Colin then themed it perfectly to fit iBomber.

Mark created a suitably retro and very British logo for Dam Buster.
For Mouse About Mark created a cool Looney Tunes homage where the logo became a cheese. He also reworked the animated logo for the limited release of Nose About for Comic Relief and Stuck Genie.


Carrie has since produced this polished logo for use in our Trailers.

And there you have some of the key moments in the ongoing evolution of a logo.

Tuesday, 2 June 2009

Color Now

Here's a wee taste of what to expect from the first Color Now update (coming soon) with Colin's Happy Dinosaur.

LGR 2 announced

LGR 2, the sequel to Low Grav Racer is now in development. Here's Carrie's new logo for the game.

Color Now Trailer


Direct link to purchase from the AppStore:
http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=315517019

Stuck Genie Trailer

Here's the trailer for Stuck Genie...

Buy it now at the App Store: http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314420223&mt=8

The Color Now trailer will be posted later today.

Thursday, 28 May 2009

New iBomber Trailer

Our boss Mark Ettle has put together a new iBomber trailer, and here it is...

Monday, 25 May 2009

iBomber is Live on the App Store!

http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=316774112

Friday, 8 May 2009

Dam Buster - Coming Soon!

Here's the Teaser Trailer for Dam Buster. Coming soon to the App Store.
Art by Mark Brown, programmed by Sam Taylor with assist from Dave MacKeddie.

Mind Games 2 - Coming Soon!

Mind Games was a hugely succesful mobile game that we developed, published through Player X. Now Mind Games 2 is making its way onto the App Store as well as returning to mobile. Roz Galloway created the look for the iPhone/iPod Touch version.

Thursday, 7 May 2009

Color Now

Color Now is a new fun App that turns your iPhone/iPod Touch into a digital colouring book. Color Now is the second of our Apps to be published by Warner Brothers. There are twelve images in the App that can be coloured and saved out as desktops. Future updates will include new images. Carrie Guthrie designed the logo and interface, and created the Robot image from a sketch by William Hazle. Colin Gordon created the 'Wrassler'.
Direct link to purchase from the AppStore:
http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=315517019


Stuck Genie comes to App Store

In an exciting move we've partnered with Warner Brothers to publish some unique games and Apps; first up is Stuck Genie. The Stuck Genie has seen success on mobile in the games Stuck! in Japan and Crazy Balls! in the rest of the World. Now he's coming to iPhone/iPod Touch in the suitably named Stuck Genie. It's a mind bending puzzle game that will really test you. Mark Brown is the man responsible for all the artwork. Here is the direct link to the game...
http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314420223&mt=8


Thursday, 30 April 2009

iBomber - Teaser Trailer

There's a teaser for iBomber on our Youtube channel. Here it is...

iBomber (previously Bombs Away) - Coming Soon!

Here are a few images from our new game iBomber. It'll be available soon from the App Store. Colin Gordon created all the artwork for this game and has come up with a cool, unique 2D look for it. I think it looks terrific. Dan 'Danger' Leyden has done his usual sterling job programming. Carrie Guthrie designed the dynamic logo.

iBomber started life as Bombs Away, but for reasons far too arcane and convoluted to go into here, the game is now going to be called iBomber. Carrie has kept the look of the original logo and modified it to fit the new one word name.

Above: the new dynamic logo and splash for iBomber.

Above: the logo and splash using the old name of Bombs Away.

Above: Bombs Away is still the name of the plane in the game.



Thursday, 9 April 2009

Energy Efficiency - Part 2

It's an evil light bulb... deal with it.
Art by Rosalind Galloway.

Wednesday, 8 April 2009

Energy Efficiency

Even light bulbs can have character.
Art by Rosalind Galloway
.

Wednesday, 11 March 2009

Nose About for Red Nose Day 2009

Nose About is the official iPhone/iPod Touch game for Comic Relief's Red Nose Day!

We've taken Mouse About and given it a makeover for Comic Relief, reskinning it Red Nose style. Doesn't Marv look cute in that Red Nose? Download it today and do your bit for a good cause.
Art by Mark Brown.
Here is the direct link to the App Store.
http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=306692840




Wednesday, 11 February 2009

Powerpuff Girls on Mobile

Here are a few screens from our Powerpuff Girls Mobile game, Mojo Madness!
Art by Mark Brown.



Powerpuff Girls: Mojo Madness. TM & © 2008 Cartoon Network
Powerpuff Girls and all related characters and elements are trademark of and © 2007 Cartoon Network. A Time Warner Company. All Rights Reserved.
Designed & Developed by Cobra Mobile Ltd.

New Cobramobile Logo!

Here's our swish new logo designed by Carrie Guthrie.

Zombie Chav Hunt

Zombie Chav Hunt is cheap and cheerful shooter - it's only 59p.
Mark Brown's in game artwork is shown in the screens below, as is Carrie Guthrie's 'tasteful' Splash and logo. Read the Pocket Gamer review here...
http://www.pocketgamer.co.uk/r/iPhone/Zombie+Chav+Hunt/review.asp?c=11205&srch=zombie+chav





Finished Low Grav Trailer

Here's the final trailer for our hit game Low Grav Racer. We also made the 10 best iPhone games of 2008 list on Pocket Gamer... Cool!
http://www.pocketgamer.co.uk/r/iPhone/Top+10+iPhone+charts/feature.asp?c=10628

LEGO Batman: Gotham City Games

It's been a few busy months here at Cobra but the Blog is back!
Gotham City Games is a title that we developed for TT Games, based on the LEGO Batman franchise. We developed a unique 2D look fro this game to differentiate it from its 3D big brother. The game is a series of mini-games that are all connected by a comic book framework.
Here you can see how artist Colin Gordon created a few of the comic book screens from pencils to finished art work, working from a script from William Hazle.







Batman and all related characters are trademarks of and © DC Comics.
LEGO Batman: Gotham City Games © 2008 TT Games Publishing Limited.
LEGO, the LEGO Logo and the Minifigure are trademarks of the LEGO Group. © 2008 The LEGO Group. All Rights Reserved.

Wednesday, 15 October 2008

Low Grav Racer Teaser

Coming Soon! Here's the first look at our first 3D release for the iPhone. 3D models and textures by William Hazle, logo by Carrie Guthrie, big red planet painted by Kenneth Anderson, coded by Dan 'Danger' Leyden.



Friday, 10 October 2008

Another Sunshine Comic Page

Another of Colin Gordon's cool comic strip pages from the forthcoming Cobimobi puzzle game, Sunshine.

The Great Reviews Keep Coming!

More Great reviews for Mouse About, with a great endorsement from Levi Buchanan at ign ... "Tons of stages, great visuals, and inexpensive. Download it today."
Read the full review here ...
http://uk.wireless.ign.com/articles/913/913391p1.html?RSSwhen2008-10-08_150000&RSSid=913391

Thursday, 9 October 2008

Another Great Review for Mouse About!

TouchArcade give us a great review for Mouse About http://toucharcade.com/2008/10/08/immerse-yourself-in-mouse-about/
The video footage they took of it is embedded below.


Monday, 6 October 2008

Great reviews for Mouse About and Numba!

There are two great reviews for Mouse About and Numba over at TOUCHGAMING http://touchgaming.org You can view the Youtube versions below.




Tuesday, 30 September 2008

Game Folk

The cast of Sunshine. Art by Mark Brown.

Sunshine Comic Screen

This is another comic strip page from a forthcoming Cobimobi puzzle game called Sunshine. Art by Colin Gordon.